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Aleksandra Fatalieva
Original size
2480x3500
Самоирония как инструмент коммуникации в игре The Stanley Parable
visual research
history of video games
PROTECT STATUS: not protected
0
0
This project is a student project at the School of Design or a research project at the School of Design. This project is not commercial and serves educational purposes
Самоирония как инструмент коммуникации в игре The Stanley Parable
Aleksandra Fatalieva
visual research
history of video games
0
0
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