
Films, worlds, motion
AI video artist · Motion design · AI-assisted Houdini
I create character-led films, animated worlds and event visuals. I am looking for a staff AI video artist role.
All film production: Saint Random. Music, supervision and asset credits appear with each case.
Story. VITEK connects action with a character’s response.
Delivery. AI Moscow answers a 12-hour event brief.
Process. RND combines character design, simulation and restyling.
Arrange an interview: Telegram @xaunatic
VITEK

Window escape
Character-led narrative · 7:34
A recurring cast carries a story of pursuit, arrest and reunion. The arrest and reaction pairing makes the action personal to Vitek.
My role. Concept, script, image and video generation, shot selection, editing, sound design and finishing.
Creative supervision and guidance: Kirill Preobrazhenskiy.


Arrest · Vitek’s reaction
AI Moscow
Impossible Moscow
HSE × Samokat · A 12-hour brief
Brief. HSE asked for background animation for its fashion event with Samokat, with a 12-hour deadline.
My role. I handled concept and storyboard, generation, shot selection, editing, colour, compositing and delivery.
Decision. I used text prompts, without supplied reference images, to turn everyday streets and apartment blocks into impossible city spaces. This sustained a long sequence without familiar Moscow landmarks.
In use at the event
The city visuals appeared on the runway screen at the HSE Art and Design School × Samokat fashion event. The photographs show the work in its display setting.


Runway presentation · Screen detail
Visual production: Saint Random.
Video generation: Veo 3.
Music: AUST — The Hive; LOFI — нейросети (OST Видеожурнал СУП).
Original event photographs supplied with the project.
RND Backstage
Finished character
Character design, simulation and restyling
Brief. Develop a distinctive character, create the first frame and add chest soft-tissue simulation in Houdini for Mago restyling.
My role. I directed the AI-assisted workflow across these stages. I used Houdini for the simulation, then Mago to restyle the animated character.
Result. The comparison shows the stylised input changed into a realistic woman in a knitted sweater. The 1:16 backstage film follows the work through enhancement and colour finishing.


Stylised input · Mago result (source crop)

Houdini simulation setup · 00:25.500
Character mesh and simulation blending in the source workflow. View the source film.Full production and AI-assisted workflow: Saint Random.
Tools shown: Houdini, Mago, Astra and ColourLab.
Music: Projxkt — Fragment. SFX: Pixabay and Zvuki Pro.Mago comparison above: 00:49.700. The lower view is clipped in the source film.
Atlas Podcast


Studio conversation · Elevator confrontation
From an AI podcast test to a narrative film
Brief. The university R&D brief asked whether an AI podcast was possible.
My choice. I expanded the experiment into a narrative film and handled the full production.
Result. A studio conversation leads to an elevator confrontation, an impossible apartment world and a rescue. The recurring set links the changing locations.


Impossible world · Rescue
Full production: Saint Random.
Music: LOFI.
White LoRA


Red screens · Street confrontation
From a custom model to a music video
The assignment was to develop a custom LoRA in Google Colab and use it for images. I extended the work into an AI music video. These scenes follow the same heroine through separate settings.



