Masquerade — a perfect time for murder: you are invisible when hidden behind a mask.

The 18th century: a carnival celebrating 100 years of peace between humans and vampires. At the beginning of the evening, the Ambassador’s body is discovered. The Inquisition is certain it was vampires. In reality, the killer is one of the aristocrats.
GAME SPECIFICITY
Each player is assigned two random roles: a mask and an entity—what is hidden beneath it. The mask role is visible to everyone, but only the player knows their entity.
ENTITIES
There are three of them: vampires, aristocrats, and the Inquisition.

EVERYONE PURSUES THEIR OWN GOALS
The Inquisition: Find the Ambassador’s killer at any cost.Vampires: Prove your innocence and maintain the truce.Aristocrats: Survive until the finale without becoming a suspect.MASKS
EACH ONE POSSESSES A UNIQUE ABILITY
Jester: Can plant false evidence or interrupt a court proceeding out of turn.Plague Doctor: The only one who can examine the Ambassador’s death certificate, inspect others for symptoms, and cure poison.Sun: Grants a Solar Amulet against poisoning and can publicly demand an oath from another player.MASK LAW: In it, the powers of the mask operate; without it, the powers of the entity. They cannot be combined.
GAMEPLAY
The game lasts 2 hours and is divided into phases:
1. Masquerade and Clue Hunt (Act I). 2. Inquisition Trials (Act II). 3. Final Vote.GAME OVER
Midnight strikes. The trials conclude, and the coins are burned. Each player writes the name of the person they suspect as the Ambassador’s killer on a secret note.




