Welcome!

Addictive, step-by-step game about facts of Moscow’s history with elements of learning.
The city with the eyes of a dog
You’re playing for Sebastian — the village dog that got in Moscow. The task of — is to make a culture satellite out of his raised and : show the city, train the teams, introduce to museums, theatres, and memorabilia.

How to play?
The game is built on the step-shift mechanic on the field. Each level is part of the city with cultural objects, questions, and obstacles. The player controls the dog through command cards and card answers, using energy.
Maps and energy
At first, the player gets 3 cards and 12 energy points. Maps are shared by na: Commands (e.g. <laquad; Rudd» <laquo; Aport» <Laquo; Sit&raquao;) moving dogs and influencing characteristics; answers to questions — improves culture. Some actions require more energy, and part of the questions is composed of the two words — will have to collect two maps.
Objectives of levels
To get to the level, you have to: — visit the designated cultural sites; — correct answer to questions; — pump Sebastian’s characteristics to the appropriate level; — settle in limited number of moves.


Characteristics
There are four characteristics: — Culture; — Obedience; — Obedience; — Strass.
The first three reflect parenting. Stress grows from overloads and obstructions. If stress fills the level, it’ll fail.
Obstructions in the way
There are obstacles on the 'nbsp; routes, e.g.: Stroika — +1 stress, −1 affection; Luja — −1 culture; Golubby — scare, increase stress; crowd or music — distract the dog, reduce obedience; the player needs to build a route to avoid obstacles and preserve characteristics.
Trailer




