
About the Competition

To participate in the competition, you must submit a video walkthrough of your indie game project. The game can be of any genre, such as adventure, puzzle, platforming, or strategy, as well as something unique and innovative. The theme of the submission is open-ended, but the key criteria are that your game is engaging, original, and captivating.

Submission Requirements
Individuals or teams can submit their projects, including student coursework or graduation projects. Games in Russian or English are accepted. There are no restrictions on the technical, visual, or mechanical aspects of the projects. Submissions can include various styles such as first or third-person camera perspectives, side-scrolling or top-down views, low/mid-poly graphics, pixel art, photorealistic visuals, etc.
One of the main factors that will be considered is the overall concept and creativity in presenting the gameplay of your game. It is more important for the judges to see innovative ideas rather than a large amount of content.
To participate in the competition, make sure to follow the Guidelines for the nomination.
Competition stages
May 28 — start of project submissions July 02 — deadline for submissions September 01 — announcement of results
Jury
- Eli Goren — heads the «Game Art and Concept Art» department and teaches video game art at HSE Art and Design School. He holds a PhD in Electronic Media and is the Art Director at Sobaka Studio.
- Fedor Balashov — is an independent video game developer and a member of IBORG and AAA creative groups. He teaches the «Indie Games» course and creative technologies at HSE Art and Design School.
- Alexander Souslov — is a producer at Snowbird Studio and a researcher at SBER Gamification Lab. His previous projects include the Combat Mission series, Winx Club, Mount & Blade, and Eador. He teaches video game design at HSE Art and Design School.
- Eleonora Ushakova — is a video game designer, artist, and graphic designer specializing in 2D and 3D graphics. She is also an Unreal Engine Generalist and teaches video game design and creative technologies at HSE Art and Design School.
- Viktor Kupchenko — is the Head of Unreal Engine Development at Farcana. With 7 years of experience, he is a video game designer and programmer who has previously worked at Sber, Yandex, and Kaspersky.
- Oleg Kiselev — is the founder of Callback Studio, the developer of the critically acclaimed «Kuzhlevka». He has 5 years of experience in conceptual game design, game mechanics, and narrative.
- Sergey Belykh — is a 3D generalist, environment artist, and technical artist at Saber Interactive.
- Andrey Pushkarev — is a Producer of the IGROPROM Video Game Development Award.
Prizes
1st place — 50,000 RUB 2nd place — 30,000 RUB 3rd place — 20,000 RUB
References
ALBA Project 'Cleon' The Wing DECRYPT В мире диких настолок
We have also prepared a guide for working with the platform, which will help you quickly and easily create an account and upload a project.
Partners
IGROPROM — hosts video game award competitions, festivals, conferences, and other events in the game development field to support developers and enhance the industry’s morale. Winners of the 1st, 2nd, and 3rd place will be awarded tickets to the next IGROPROM festival.
Contacts
HSE ART AND DESIGN SCHOOL Malaya Pionerskaya St. 12, Moscow, creativeopen@hsedesign.ru Get in touch with the event coordinators