Original size 1140x1600

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3D видеоигра-головоломка от первого лица, в которой главный герой пытается исправить прошлое. Его близкого человека убили, он не смог с этим смириться. Теперь он возвращается в прошлое и пытается его изменить таким образом, чтобы убийства не произошло. Однако, со временем герой понимает: с каждым изменением становится ничуть не лучше.

Исходный проект

big
Original size 1240x1750

Исходная обложка

Скриншоты из игры

Визуальная переработка

A long, narrow, empty hallway with a dark and oppressive atmosphere, bathed entirely in deep red light. The walls are textured, possibly concrete or plaster, in a dark reddish hue. Along the left wall, there are three arched doorways, equally spaced, with faint shadows cast by unseen light sources. The first doorway on the left is partially illuminated by a soft, white, vertical oval-shaped light. The other two doorways recede into the distance, with the last one barely visible. The floor is also dark red and reflective, catching the light. At the very end of the hallway, a strong red light emanates from an unseen source, illuminating the back wall which appears to be a dark, rectangular opening or an unlit doorway. The overall feeling is eerie, minimalist, and suspenseful.

A close-up shot of a classic, retro-style alarm clock with a dark red or burgundy casing, sitting on a flat surface. The clock face is light-colored, showing numbers from 1 to 12. The hour hand is pointing between 3 and 4, and the minute hand is pointing directly at 9. The background is a textured wall in a muted reddish-brown tone. The lighting is dim, casting a soft shadow from the clock to the right. In the bottom left corner, a stack of white papers or a similar light-colored object is partially visible. The overall mood is quiet and slightly melancholic, with warm, subdued colors.

A dimly lit, somber interior scene. On the left side, a dark wooden bookshelf is partially visible, with a few empty shelves and one shelf holding a book with a light-colored spine and a small, red, rectangular object. Next to the bookshelf, a dark, closed wooden door with a simple handle is centered. To the right of the door, against a textured, dark gray wall, there is a dark cylindrical planter containing a bare, dark, twisted branch that resembles a leafless plant or abstract sculpture. A faint red glow or spotlight illuminates the upper right portion of the wall and the branch. The overall atmosphere is stark, quiet, and slightly ominous, with a limited color palette of dark reds, browns, and grays.

A close-up, top-down shot of a security mechanism against a dark, textured background that appears to be a wall or door. On the right side of the frame, a heavy metal chain is arranged in a rectangular loop, with some sections having white or silver highlights, suggesting a two-tone design or reflective material. This chain is secured by a light-colored padlock with visible combination dials or buttons, and a small red light glowing from its side. The chain is attached to two dark, rectangular mounts on the surface. The background is a uniform dark brown or black, with subtle texture and faint vertical lines suggesting a panel or seam on the right edge. The lighting is dim, creating soft shadows. The overall impression is one of security, confinement, or a puzzle element.

Идея

Квест-помещение, в котором игроки должны будут расследовать убийство, попытаться изменить прошлое, предотвратив трагичные события.

Пространство

A dimly lit, eerie hallway serving as the entrance to an escape room. The scene is bathed in a predominant red glow, emanating from a single, bare red light bulb hanging from the ceiling in the upper left. On the left side of the hallway, a plain, dark wooden door with a subtle handle stands slightly ajar. In front of the door, on the dark floor, there’s a small puddle of red liquid and a dark object resembling a pistol or knife. To the right of the door, there’s a dark cylindrical planter with a leafless, twisted branch. On the right wall, a simple wooden shelf is mounted. On the shelf, there’s an old-fashioned alarm clock with a dark casing, and a digital clock displaying red numbers (00:03). Above the shelf, a heavy metal chain is secured to the wall by two dark mounts, with a padlock attached to it, showing a red light. The walls are textured and dark, adding to the unsettling atmosphere. The overall mood is mysterious, suspenseful, and slightly menacing, ideal for an escape room theme.

Original size 1200x1200

An escape room reception area that sets a suspenseful and mysterious tone. The room is dimly lit with a predominant red ambient light, similar to the game’s atmosphere, but with some softer, localized white or warm lighting for functionality. In the foreground, a dark, minimalist reception desk is visible, perhaps with a subtle glow from underneath. Behind the desk, a wall features decorative elements that hint at the game’s theme: a large, dark-stained wooden wall clock (similar to the merch clock, with red LED dots for numbers and chained accents) is prominently displayed. The walls are textured, dark, and a muted reddish-gray. The flooring is dark. The overall impression is professional yet deeply atmospheric, preparing players for a thrilling and slightly unsettling experience. There might be a subtle glow from a hidden light source, casting long shadows. No people are present, focusing on the environment itself.

Original size 1200x1200

Мерч

A close-up, front-on shot of a unique and ominous wall clock. The clock face is a circular piece of dark, rustic wood. Instead of traditional numbers, there are small, glowing red LED dots indicating the hours. The clock has two dark hands, showing the time around 9:15. The wooden clock face is partially wrapped and secured by a heavy metal chain, which is anchored to the wall by two dark, robust wall mounts at the top. The chain extends downwards and is secured at the bottom by a light-colored padlock with visible combination buttons or dials. The padlock emits a subtle red glow. The background is a textured, dark, reddish-brown wall, illuminated by a focused spotlight from above, creating a dramatic circular highlight around the clock. The overall atmosphere is dark, mysterious, and evokes a sense of confinement or a puzzle element. There’s a subtle, almost unnoticeable sparkle icon in the bottom right corner.

Original size 0x0

Настенные часы

A close-up, slightly elevated shot of a dark-covered notebook or journal lying flat on a dark wooden table. The notebook’s cover features a stylized illustration or embossed design of a puddle of blood, in a deep, glossy red, with a dark handgun (pistol) lying partially submerged within the blood pattern. The entire scene is bathed in a dramatic red light, casting subtle highlights and shadows that emphasize the texture of the table and the notebook. The atmosphere is dark, mysterious, and slightly sinister, perfectly matching a crime or escape room theme. The focus is entirely on the notebook as a potential piece of merchandise or a key prop.

Original size 1024x585

Блокнот

Логотип

A minimalist, dark, and analog-style logo design featuring the text «ERROR: no better options». The colors should be dominated by deep burgundy, rich black, and dark gray. The typography should be stylized, possibly an eroded, slightly distressed, or hand-painted serif font, or a bold, dramatic block letter style, to avoid a clean, digital look. The text is the central element and should be arranged dramatically. The background should be a subtle, dark texture. Emphasize an analog, gritty, dark, and dramatic aesthetic.

Original size 1024x1024
Original size 2102x198

A poster with previous logo, using this picture as a reference [прикрепила картинку с квест-комнатой].

Original size 1024x1024

Список использованных нейросетей: 1. leonardo.ai 2. Ideogram 3. Gemini (также использовался для помощи в генерации промтов)

Myfonts — для определения шрифта

Сolor adobe — для определения палитры

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